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Mod

Sponge

by FiftySix · score 17.5 · license: AGPL-3.0-or-later

Sponge

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Water-removing sponges.

survival

Sponges that remove water in an area around them.

They can be used to remove large amounts of water in survival, where worldedit would not be an option

  • Soggy sponges are found deep in the sea, where it is dark (below -11), and are quite rare (lights are recommended).
  • These can be cooked into dry sponges, and then placed near a liquid to remove an area of it.
  • They will hold the water away until they are removed.
  • They turn in to soggy sponges when used, so to use them again, they have to be cooked.

How it works:

  • Sponges create a 9x9x9 cube of air-like nodes that water can't flow through (checks for protection in each position).
  • If sponges have cleared more than 3 nodes of liquid, they become soggy sponges.
  • Removing a sponge or soggy sponge will turn air-like nodes in the 9x9x9 cube back into air, as long as they are not in the area of another sponge.

(Air-like nodes can be removed even if protected, by removing a sponge outside the protection. they are not meant to be permanent)

Options:

Replace air nodes (sponge_replace_air_nodes): boolean, default true Causes sponges not to replace air with water blocking airlike nodes. Disabling this may cause unusual behaviour with flowing water.

Group list (sponge_group_list): list, default: water List of group names as group1,group2,... (common groups are water, liquid and lava) See "Group list type" (sponge_group_list_type) for the behaviour of this list.

Group list type (sponge_group_list_type): multi-choice, default whitelist_source If the groups in the group list should be treated as a whitelist or blacklist for removing liquids. The *_source variants will remove all flowing liquids regardless of the list.

Radius (sponge_radius): number, default 4.5 Radius of the sphere or cube of liquid that gets removed.

Sphere shape (sponge_shape_sphere): boolean, default true Whether to use a sphere shape to remove liquids.

Replace with air (sponge_replace_with_air): boolean, default false Replace liquids with air instead of liquid blocking nodes. This causes water to flow back immediately after placing the sponge.