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Mod

Goblins

by FreeLikeGNU · score 861.7 · license: MIT

Goblins

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(Respectfully) Destructive! Goblin NPCs burrow underground, build lairs, set traps and cultivate foodstuffs. They like to steal torches!

mobs

Goblins

This mod adds several Goblins (and Goblin Dogs) to several Minetest games that will spawn near ore deposits or lairs underground.

Compatibility

  • Minetest Game (requires Mobs Redo)
  • VoxeLibre / MineClone 2
  • Mineclonia
  • Hades Revisited
  • Repixture (requires Mobs Redo)
  • Asuna (requires Mobs Redo)

    Features

  • NEW: Support for Hades Revisited and Repixture
  • NEW: Goblin lairs are created when dungeons are enabled with a games map generator!
  • Goblins can learn what food is available from players from any food mod for MTG or MCx games.
  • Some Goblins have loot filled chests nearby! Can you befriend or defeat these goblins?
  • Goblins dig caves, destroy torches, create lairs, set traps, cultivate mushrooms and some are aggressive.
  • Gobdogs will roam caves, bury bones and other items in soft terrain, eat meats. Some Gobdogs are aggressive!
  • Basic trading with Goblins - the more you trade with a goblin, the more likely you will get things in return!
  • Goblins have a territorial framework for location based interactions, if you trade with more Goblins of a territory your trades will be easier!
  • Harming goblins will negatively affect your trade with all gobins in a territory!
  • If you brandish weapons (including axes) around a goblin it may decide to attack!
  • Goblins and Gobdogs will defend each other. You can have them defend other mobs by simply adding to: on_spawn = function(self) the following: self.groups = {"goblin_friend", "gobdog_friend"} in your own mobs definition!
  • There are many settings now accessible from the minetest menu -> "settings" tab -> "all settings" -> "mods" -> "goblins" list! these can also be defined in the settingtypes.txt
  • Goblin and Gobdog spawning is now configured from goblins_spawning.lua (at least until there is a way to easily change these with the setting menu :P )
  • Goblin related follow and drop items now moved to mod_storage
  • Goblin spawning parameters moved to mod_storage
  • A basic and optional (enabled in minetest setting menu) HUD is available
  • tested with Minetest 5.4 and 5.70(dev)

Required Mods (only if using Minetest Game or Repixture):

Licenses of Source Media Files:

Additional source and content credits:

  • goblin mushrooms from "flowers" mod source code:
    • Originally by Ironzorg (MIT) and VanessaE (MIT)
    • Various Minetest developers and contributors (MIT)
  • mushrooms.xcf Copyright Francisco Athens (CC BY-SA 3.0) 2020
  • goblins_mushroom_brown.png, goblins_mushroom_brown2.png goblins_mushroom_brown3.png goblins_mushroom_brown4.png Copyright Francisco Athens (CC BY-SA 3.0) 2020

Sound files by: