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Mod

Blood Moon

by KPCOFGS · score 18.4 · license: MIT

Blood Moon

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Random blood moon events that turn the sky red, double zombie damage and speed, and increase spawn rates.

environment

Blood Moon

Random blood moon events for Luanti. The sky turns red, a massive crimson moon rises, and hostile mobs become far more dangerous.

screenshot1

Features

  • Random trigger — 1 in 3 chance each night (configurable)
  • Red sky — dark red sky, red fog, red-tinted stars
  • Blood moon — large crimson moon texture
  • Warning — chat message and sound when blood moon begins
  • Automatic reset — sky returns to normal at dawn

Mod API

Blood Moon exposes a global API for other mods to integrate with:

bloodmoon.is_active()       -- returns true during a blood moon
bloodmoon.get_damage_mult() -- returns 2.0 during blood moon, 1.0 otherwise
bloodmoon.get_speed_mult()  -- returns 2.0 during blood moon, 1.0 otherwise

Integration with Infectious mod

When used alongside the Infectious mod, blood moon automatically:

  • Doubles zombie damage (6 → 12)
  • Doubles zombie movement speed
  • Doubles spawn frequency (every 2.5s instead of 5s)
  • Doubles maximum pack size (up to 6 per spawn)

Dependencies

  • default (Minetest Game)
  • Optional: infectious (for zombie buff integration)

License

  • Code: MIT
  • Textures: CC BY-SA 4.0