Magic Potions
Potions which grant player effects
adventure__rpg magic player_effects
Discord - discussion, chatting
Cloning from GitHub is recommended)
Features
There are 3 levels of strength, from minor (weak) over ordinary (medium) to strong (best).
5 different potion types provide flying (antigravity), jumping (higher), (running) speed, healing (regeneration) and air (breathing, breath regen).
This makes for a total of 15 colorful potions. All effects are lost on death, and you can only use 3 at a time. They all have limited durations.
Configuration
Locations
JSON Configuration: <worldpath>/config/magic_potions.json
Text Logs (none): <worldpath>/logs/magic_potions/<date>.json
Readme (this): <modpath/gamepath>/magic_potions/Readme.md
Default Configuration
Located under <modpath/gamepath>/magic_potions/default_config.json
{
"tiers": {
"minor": 3,
"ordinary": 5,
"strong": 7
},
"max_in_use": 3
}
Settings
tiers
Key-value lookup, keys are tier names ("minor", "ordinary" and "strong") and values are strength (number > 0 and <= 7)
max_in_use
How many potions can be used at a time. Number > 0 and < 10.
API
Mostly self-documenting code. Mod namespace is magic_potions, containing all variables & functions.
Links
- Source: https://github.com/appgurueu/magic_potions
- Forum: https://forum.luanti.org/viewtopic.php?t=24208
- Issues: https://github.com/appgurueu/magic_potions/issues
- Original ContentDB page: content.luanti.org/packages/LMD/magic_potions/
License
MIT
| Version | Date | Min engine | Size | Download |
|---|---|---|---|---|
| 2022-11-18 | 2022-11-18 17:32:02 | 5.5 KB | Download |