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Mod

Simple Morph

by Maniitm · score 2.8 · license: MIT

Simple Morph

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[WIP] Transform into any registered Mineclonia mob with dynamic hitboxes, camera alignment, status effects, and passive abilities.

player_effects singleplayer

[!WARNING]
Work in Progress: This mod is currently under active development. Features, mob abilities, and API methods may change between updates.

A lightweight, feature-packed morphing system designed specifically for Mineclonia. Transform into any registered mob with dynamically scaled hitboxes, camera alignment, status effects, and passive abilities.

Features

  • Dynamic Scaling: Bounding boxes and visual meshes automatically scale to match target mob proportions.
  • Camera Alignment: First-person and third-person camera origins automatically adjust to match the head height of your transformed entity.
  • Passive Mob Abilities:
    • Creeper: Left-click/punch nodes to trigger native explosions (mcl_explosions).
    • Bat / Phantom: Low-gravity flight physics and continuous Night Vision potion effects (mcl_potions).
    • Spider / Cave Spider: Increased jump height and Night Vision.
    • Fish / Squid / Dolphin / Guardian: Infinite water breathing.
  • Clean Cleanup: Reverting via /unmorph automatically strips morph-applied status effects and restores player skins (mcl_skins).

Commands

  • /morph list — Displays a list of all available morphable entities loaded in the world.
  • /morph <mob_name> — Morph into a specific mob (e.g., /morph creeper, /morph bat, /morph cow).
  • /unmorph — Revert back to standard player form.

Dependencies

  • Required: mcl_player, mcl_skins, mcl_potions
  • Optional: mcl_mobs, mobs_mc, mcl_explosions