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Mod

X Spawners API

by SaKeL · score 16.3 · license: LGPL-2.1-or-later

X Spawners API

Download latest release

Primarily adds an API for registering spawner blocks for other mods to use.

library mobs pve survival

Primarily adds an API for registering spawner blocks for other mods to use.

Features

  • Activations area - radius 16 blocks - when player is inside this aread the spawner will activate
  • Placing torch (group:torch) on top of the spawner will disable the spawner
  • Spawner will not work if all adjacent sides are blocked
  • Some mobs can spawn only during night/day only (or both)
  • Some mobs can spawn in water (e.g. group:water) or any other defined node in cofiguration
  • Spawner will stop spawning if there are too many mobs of the same type in the aread (9x9x9 nodes)
  • Spawner will stop spawning if there are too many entities in MapBlock area (16x16x16 nodes)
  • Mobs will spawn around spawner randomly in 9x9x3 area - mob height (collisionbox) is being accounted
  • Spawner will not spawn in protected areas
  • Spawner can spawn up to four mobs at the same time
  • If the spawner is not spawning (in 'waiting' state) for too long, it will get rusted and will not work anymore - only digging and placing the spwaner again will activate it
  • If admin (or someone with privs priviledge) will place the spawner, this spawner will never rust
  • If spawner has environmental configuration it will generate spawners during mapgen
  • Environmental can be found in dungeons and caves
  • Environmental spawners are not rusting
  • Environmental will not drop spawner when dug
  • Wrote in TypeScript

Usage

  • right click (secondary action) on spawner with egg item - works with animalia crates and net (assuming you have animal inside)