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Game

Artifact One

by Signal_ · score -412.4 · license: CC0-1.0

Artifact One

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An atmospheric puzzle/story game.

adventure__rpg jam_game_2025 puzzle singleplayer

Artifact is an atmospheric puzzle/story game, created for the 2025 Minetest game jam.

The game is reasonably complete in its current form, but by no means fully complete. Below are some things that will make it more fully complete.

Be advised that the puzzles here are not so much mechanics-based as situation-based. It will not always be immediately obvious what you're supposed to do next, and that's intentional.

Note: The splash video and header image were created by Grok Imagine, which a) is free to use and b) grants full ownership rights for generated content to the user. Everything else was created by me (so you can blame me if it's bad).

For the interested, Artifact includes a 'debug mode' which is used to build and save the map. To enable it, set debug = true in artifact_base/init.lua . For full functionality, it is recommended to enable at least rhotator, testtools, chest_with_everything, and worldedit. Some notable debug features:

  • A flat mapgen to facilitate testing the various mechanisms.
  • /map: Loads the map (from artifact_world/schems/map).
  • /export: Exports the WorldEdit region as an annotated schematic. Sender-receiver relations within the region will be preserved. Senders that trigger recievers outside the region are not supported.
  • The linker tool. Punch a node to set it as the current sender. Place on a node to add that node to the current sender's receiver list (or sneak-place to remove it). Place on air to cycle the channel.
  • There is no custom method for changing the configuration of color swappers, color targets, or large doors. However, after editing their nodes' metadata with the testtools node meta editor, you can punch their entity to reload their configuration.

Planned Features:

  • More story.
  • More puzzles.
  • Combat.
  • Sound effects in the initial cutscene.
  • A system of creating movable components that can be used in puzzles (the code for this already exists, but is disabled due to insufficient use cases).
  • Chests with items.
  • The ability to fail.