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Mod

capes MTG

by Sushi7270 · score 161.0 · license: MIT

capes MTG

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Adds dynamic 3D cosmetic capes with realistic physical movement and wind simulation for players.

decorative oneofakind__original skins

Capes MTG (Server-Side Capes)

Adds smooth, dynamic 3D cosmetic capes with realistic movement physics and global wind simulation to Luanti/Minetest!

Ported and rewritten to run purely server-side, meaning no client modifications or CSMs are required for players to enjoy animated physics.


Features

  • Physics-Based Animation: Features smooth sway, movement inertia, walking balance (bobbing), and turn-inclination.
  • Idle Breathing: Natural idle waving movement even when standing still.
  • Global Wind Simulation: Dynamic world wind vectors that affect the direction and intensity of cape movement.
  • Hidden in First Person: Clean first-person view without clipping or blocking the player's camera.
  • Server-Side Native: Fully synchronized across all connected players automatically.

Future Commands

  • /cape <texture_name.png>: Allows players to change their cape texture on the fly.

License & Credits

  • Code License: MIT License (by Sushi7270)
  • Media License: MIT License

Media & Assets Covered (MIT License)

  • Models: models/cape_cosmetic.obj, models/placehold.obj
  • Textures: textures/cape_texture.png, textures/crown_cape.png, textures/placehold.png

Credits & Attributions

  • ProunceDev (Eclipse Client Team): Original 3D cape models (cape_cosmetic.obj, placehold.obj), base textures (cape_texture.png, crown_cape.png, placehold.png), and client-side physics logic (cosmetics.lua).
  • Sushi7270: Porting, rewriting, and adapting physics to Luanti/Minetest server-side API (minetest.register_globalstep, minetest.register_entity, and set_attach).