Waterfalls
Adds water erosion, so flowing water forms somewhat more realistic looking waterfalls.
Adds water erosion, so flowing water forms somewhat more realistic looking waterfalls.
Warning: This will destroy some nodes, don't use near anything important until you get the hang of what it does.
Usage:
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place a regular water source on a hill side, try to find a logical spot - concave slopes around 45 degrees seem to work the best, usually found at an intersection of two hills.
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If placed on a convex slope, it will destroy a large area, placed on top of a hill it will probably destroy the whole of it.
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best put the source on top of a stone node, don't place it on "crumbly" nodes (dirt, sand etc.) or it will get removed in the process.
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don't place on desert hills with sandstone core. (sandstone node groups are more like dirt/sand than stone), unless you want it to be leveled out.
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affects regular water only, river water works as usual in order not to mess up the valleys mapgen.
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after everything's done, the mod can be disabled, waterfalls will stay.
Links
- Forum: https://forum.luanti.org/viewtopic.php?t=21916
- Original ContentDB page: content.luanti.org/packages/Termos/waterfalls/
License
MIT
| Version | Date | Min engine | Size | Download |
|---|---|---|---|---|
| Waterfalls 1.0 | 2019-04-27 10:20:26 | 120.6 KB | Download |