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Mod

Logistica

by ZenonSeth · score 1,992.4 · license: LGPL-2.1-only

Logistica

Download latest release

On-demand item transportation + Powerful Storage + Signals

building storage technology

Logistica is an item transport, distribution and storage mod.

The core principle behind this mod is that item transportation is demand-driven: no item is moved unless it is needed somewhere.

Logistica 2.0

Version 2.0 is a massive update.

Aside from new machines for harvesting and improved storage, it introduces a complete signal + logic-gate layer: senders like buttons, switches, timers, item counters, and node detectors feed into logic gates, which drive receivers like togglers, status lamps, and node placers + diggers (which work at up to 16 nodes away) - capable of doing more than just managing inventory, Logistica 2.0 gives you the tools to build various contraptions in the world of Luanti.

Guide Book

An in-game Guide Book is now avaiable, crafted like so:

On crafting grid:
Silver Sand
Paper
Silver Sand

Features

New in 2.0

Full Signal and Automation System

Signal senders monitor the world : timers, item counters, external node readers, player switches and buttons, and Digilines and Mesecon inputs. These signals pass through AND/OR/NOT/XOR/ADDER logic gates, then drive receivers: machine togglers that connect/disconnect network machines when signaled, status lamps in multiple colors, and Mesecon and Digilines outputs for cross-mod automation.

New Resource Gathering Machines

  • The Farming Supplier auto-plants and harvests crops in a configurable area around it, with an optional Sprinkler Upgrade for faster growth.
  • The Woodcutter fells trees automatically and can strip leaves with a Leafcutter Upgrade.

Access Point as Network Hub

Install the optional Recursive Crafting Upgrade in the Easy Crafting tab, and search for any item, and craft items recursively (items which are missing but can be crafted will be crafted first)

A new Storage Management tab lets you configure Mass Storage slot reservations and demand targets without touching individual nodes.

Mass Storage Overhaul

Mass Storage nodes got a complete rework. Each slot now has its own Reserve setting (items that will never be taken by automation), and a new Demand target (request up to that amount from network), and a checkbox whether to pull from Crafting Suppliers or not.. A new Multiplexer Upgrade expands a node's capacity up to 16x!

Additional Features

  • Improved Guidebook : In-game Guidebook now features a search field.
  • Insulated Cables : straight and L-shaped cable variants that won't accidentally connect to adjacent network nodes, making clean and deliberate network routing much easier
  • Item Monitor : tracks storage amounts of up to 8 items over time with a rolling graph and per-point tooltips; configurable polling interval
  • Machine Disassembler : recovers materials from Logistica machines you no longer need
  • Network Access Control : owner and access list on the Network Controller; non-owners are blocked from taking or moving items; optional protection-area visibility toggle
  • Passive Supply Chest : expanded to 32 slots; separate toggles for machine input vs. access point input
  • Request Inserter : filter slots now use numeric amounts (up to 9999) instead of item stacks, making precise pull requests much easier to configure
  • Vacuum Chest : configurable pickup radius (1-3 nodes)
  • Wireless Access Pad range upgrades : the pad tooltip shows the linked network name
  • Mesecon Signaler / Mesecon Sender : bridge between the Logistica signal system and Mesecons
  • State copy tool: easily copy-paste a signal machine or request inserter/network importer around.

Existing and improved features

  • Access all your Storage remotely via Wireless Access Pad
  • Portable liquid storage: Reservoirs - also acceessable wirelessly, and fillable via automatic Pumps.
  • Portable mass storage: Mass Storage nodes can be dug and carried around, keeping their content.
  • On-demand transportation lets you equally distribute items across multiple machines without complex splitting logic
  • Storage is part of the network, it can both accumulate items and supply them to any machines
  • No entities used for moving items, resulting in far less lag.
  • On-demand, recursive crafting: Using Crafting Suppliers can craft from your stored items only when you need it!

Supports Minetest Game, VoxelLibre, Mineclonia, Asuna, and many others

This mod requires one of two sets of mods:

  • Either: default and bucket - usually included in any minetest_game based games
  • Or: mcl_core and mcl_buckets - included in VoxelLibre and Mineclonia

Support of MCL comes thanks to ThePython10110 on github.

Mod compatibility

This mod uses a generic system to take or put items from other nodes' inventories, even allowing the user to pick from target in most cases. Thus Logistica attempts to be universally compatible, and requires no special functions to be implemented in other mods for them to be compatible.

Full Changelog