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Mod

Fallen Nodes Redo

by csirolli · score 160.7 · license: MIT

Fallen Nodes Redo

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Makes dirt, cobble, snow, straw and cactus nodes fall. Fork of Hamlet's fallen_nodes. May be destructive to existing worlds.

environment

_Adds dirt, cobble, straw and cactus nodes to the fallingnode group. Papyrus will fall too.

Dirt, cobble, straw and cactus nodes nodes will no longer 'float'. Papyrus nodes will fall as well.

Forked from Hamlet's abandoned fallen_nodes and nodes_crumble.

License: MIT.

Supported: default, stairs, farming (found in Minetest Game), Landscape, Experimental Mapgen, Darkage (Addi's fork)

Advanced setting: Settings -> All Settings -> Mods -> fallen_nodes

API

If you want to change certain nodes to fall, either define or override their definition by setting this group:

falling_node = 1

Or depend on this mod and use this function:

fallen_nodes.TurnToFalling(node_name, def)

Set the node name in the first argument, and optionally provide the node definition in the second argument. If you don't, this mod will look it up for you.