Game
Noise Visualizer
A Value Noise visualizer.
Noise Visualization for Luanti
Description
The noise_vis mod visualizes Luanti's Value Noise in Luanti. You only need to adjust the noiseparameters in the formspec to get a result.
How to Use
-
Configure Parameters:
- Set the following fields:
- Offset: Base value of the noise.
- Scale: Amplitude of the noise.
- Spread (X, Y, Z): Noise distribution.
- Seed: Random seed for noise generation.
- Octaves: Number of noise layers.
- Persistence Each octave scale multiplyer (usually appropriate use a number under 1.0 to reduce the scale for each level of detail).
- Position (X, Y, Z): Starting point for the noise map.
- Distance: Extent of the noise map.
- Set the following fields:
-
Generate the Map:
- Click noise to create the noise map. The last map generated by each player is saved in the
worldname/noisemaps/playername.tgadirectory. - Click code to get a copypastable
noiseparampstable. - Click noise underneath the code to generate noise from the code (allows for copy pasting you're own noiseparameters)
- Click noise to create the noise map. The last map generated by each player is saved in the
Links
- Source: https://github.com/epCode/dev_noise.git
- Issues: https://github.com/epCode/dev_noise/issues
- Original ContentDB page: content.luanti.org/packages/epCode/dev_noise/
License
GPL-3.0-only
Development state
MAINTENANCE_ONLY
| Version | Date | Min engine | Size | Download |
|---|---|---|---|---|
| 1.0.8 | 2025-07-05 02:13:41 | 5.8 | 39.8 KB | Download |