Mod
node entity queue
a queue for spreading out the generation of node entities over multiple server steps (smartshops, signs, itemframes, etc).
node_entity_queue
an API which creates a common queue for updating "node entities", a term i use for non-physical entities which are semantically bound to a specific node.
api
function api.register_node_entity_loader(node_name, action)action = function(pos, node, params, dtime, n)the initializer action will be queued for calling whenever it is "loaded" (mapblock becomes active).
Links
- Source: https://github.com/fluxionary/minetest-node_entity_queue.git
- Issues: https://github.com/fluxionary/minetest-node_entity_queue/issues
- Website: https://github.com/fluxionary/minetest-node_entity_queue
- Donate: https://github.com/sponsors/fluxionary/
- Original ContentDB page: content.luanti.org/packages/rheo/node_entity_queue/
License
LGPL-3.0-or-later
Media license: CC-BY-SA-4.0
Development state
MAINTENANCE_ONLY
| Version | Date | Min engine | Size | Download |
|---|---|---|---|---|
| 2024-09-12 | 2024-09-12 02:12:23 | 5.7 | 16.7 KB | Download |