Capture the Flag
Two or more teams battle to snatch and return the enemy flags, before the enemy takes their own!
multiplayer oneofakind__original pvp tools
As seen on the offical Capture the Flag server (ctf.rubenwardy.com:30001)
If you're interested there's also a Discord Server for the server and game
Installation
Git
Capture the flag uses several submodules. Make sure to grab them all by cloning like this:
git clone --recursive https://github.com/MT-CTF/capturetheflag.git
(Using ssh to clone is recommended for developers/contributors)
ContentDB
Simply download the game with the ingame content browser. Note that this version may be slightly behind the git version, but it will be a little more stable.
Starting a game (GUI instructions)
- Create a new
singlenodeworld - Turn on
Enable DamageandHost Server, turn offCreative Mode, memorize your port - Click
Host Game, a round should automatically start as soon as you join in - Players on your LAN can join using your local IP and the port you memorized
See https://github.com/MT-CTF/capturetheflag/blob/master/README.md for more detailed info
Links
- Source: https://github.com/MT-CTF/capturetheflag
- Forum: https://forum.luanti.org/viewtopic.php?t=12835
- Issues: https://github.com/MT-CTF/capturetheflag/issues/
- Donate: https://rubenwardy.com/donate/
- Original ContentDB page: content.luanti.org/packages/rubenwardy/capturetheflag/
License
LGPL-2.1-only
Development state
BETA
| Version | Date | Min engine | Size | Download |
|---|---|---|---|---|
| v3.13 | 2026-09-10 02:16:27 | 5.6 | 75.3 MB | Download |