[Networking]

#  Sets the max number of nodes in a network
circuits_network_size (Network Size) int 50 10 1000

[Range]

#  Sets the range of player and entity detectors
circuits_detector_range (Detector Range) int 5 3 50

#  How far laser detectors can connect
circuits_laser_connect_range (Laser Connect Range) int 10 3 100

[Refresh Rate]

#  The lower this is the faster it will detect a power change
circuits_converter_refresh_rate (Converter) float 0.3 0.1 2

#  The lower this is the faster it will detect a player on it
circuits_pressure_plate_refresh_rate (Pressure Plate) float  0.2 0.1 2

#  The lower this is the faster it will detect a player or entity
circuits_detector_refresh_rate (Detectors) float 0.3 0.1 2

#  This should stay very low for best results
circuits_laser_refresh_rate (Laser) float 0.05 0.01 0.75

#  This does not need to happen very often
circuits_solar_panel_refresh_rate (Solar Panel) int 30 1 60

[Buttons & Levers]

#  Sets how long a button will stay on for
circuits_button_on_timer (Button Press Time) int 1 1 60

#  Whether levers can turn off like buttons or not
circuits_lever_auto_off (Auto Turn Off Levers) bool false

#  Requires: circuits_lever_auto_off
circuits_lever_on_timer (Lever On Time) int 5 1 360

[Items]

#  Enables the wrench, it's similar to MTG's screwdriver
circuits_wrench_enabled (Wrench) bool false
