
#    Debug mode
skyblock.debug (Enable debug) bool false

#    How far apart to set players start positions
skyblock.start_gap (Player start gap) int 32 10 1000

#    The Y position the spawn nodes will appear
skyblock.start_height (Start height) int 4

#    Difference (in nodes) between islands starting heights
skyblock.height_difference (Island starting height difference) int 8

#    How many players will be in 1 row
#    skyblock.world_width * skyblock.world_width = total players
skyblock.world_width (World width) int 1000 1 65000

#    How far down (in nodes) before a player dies and is respawned
skyblock.world_bottom (World bottom) int -8

#    Node to use for the world bottom
#    Examples: default:water_source, default:lava_source
skyblock.world_bottom_node (Bottom node name) string air

#    Should digging the spawn result in a new spawn pos?
skyblock.dig_new_spawn (New spawn when dug) bool false

#    Should player lose bags on death?
skyblock.lose_bags_on_death (Lose bags on death) bool false


#    Which schem file to use
skyblock.schem (Island schem file) string island.schem

skyblock.schem_offset_x (Schem offset X) int -3

skyblock.schem_offset_y (Schem offset Y) int -4

skyblock.schem_offset_z (Schem offset Z) int -3
