[Physics]

# Enable jitter for certain liquids.
# Ensures lakes "fully" even out, eventually.
waterfinity_jitter (Jitter) bool true

[Mapgen]

# Replace regular water and lava sources with finite variants in generation.
# 
# Requires: !waterfinity_override_all
waterfinity_replace_mapgen (Replace mapgen water and lava) bool true

# Generate oceans with an infinite 'spring' block.
# Disabling this feature will impact performance.
# Requires: waterfinity_replace_mapgen, !waterfinity_override_all
waterfinity_ocean_springs (Infinite oceans) bool true

# The time interval between updates.
# Lower values are faster but impact performance.
waterfinity_update_interval (Update interval) float 0.3

[MTG Integration]

# Overrides default water and lava with finite versions.
# WARNING: This setting is EXPERIMENTAL.
# Toggling this feature will cause problems with existing worlds!
waterfinity_override_all (Override default liquids [EXPERIMENTAL]) bool false