[Fractal settings - structure constants]

rpsland_111 (Structure constant 111) float 1

rpsland_112 (Structure constant 112) float 0

rpsland_113 (Structure constant 113) float 0

rpsland_121 (Structure constant 121) float 0

rpsland_122 (Structure constant 122) float 1

rpsland_123 (Structure constant 123) float 0

rpsland_131 (Structure constant 131) float 1

rpsland_132 (Structure constant 132) float 0

rpsland_133 (Structure constant 133) float 0

rpsland_211 (Structure constant 211) float 0

rpsland_212 (Structure constant 212) float 1

rpsland_213 (Structure constant 213) float 0

rpsland_221 (Structure constant 221) float 0

rpsland_222 (Structure constant 222) float 1

rpsland_223 (Structure constant 223) float 0

rpsland_231 (Structure constant 231) float 0

rpsland_232 (Structure constant 232) float 0

rpsland_233 (Structure constant 233) float 1

rpsland_311 (Structure constant 311) float 1

rpsland_312 (Structure constant 312) float 0

rpsland_313 (Structure constant 313) float 0

rpsland_321 (Structure constant 321) float 0

rpsland_322 (Structure constant 322) float 0

rpsland_323 (Structure constant 323) float 1

rpsland_331 (Structure constant 331) float 0

rpsland_332 (Structure constant 332) float 0

rpsland_333 (Structure constant 333) float 1

[Fractal settings - escape condition calculation]

# By default the fractal will escape to 0 rather than infinity as this gives more explorable results.
rpsland_escape_to_infinity (Escape to infinity) bool false

# Making the ecape threshold small is more interesting when escaping to 0, as is the default here.
rpsland_escape_threshold (Escape threshold) float 0.3

# This is the maximum number of calculation steps that will be performed.
rpsland_calculation_steps (Calculation steps) int 150

[Fractal settings - transformation parameters]

# Scale all coordinates of the fractal.
rpsland_fractal_scale (Fractal scaling) float 100

# Additional x coordinate scaling.
rpsland_fractal_scale_x (Fractal scaling x) float 0

# Additional y coordinate scaling.
rpsland_fractal_scale_y (Fractal scaling y) float 0

# Additional z coordinate scaling.
rpsland_fractal_scale_z (Fractal scaling z) float 0

rpsland_offset_x (Offset in x direction) float 0

rpsland_offset_y (Offset in y direction) float 0

rpsland_offset_z (Offset in z direction) float 0

# Turning this off will give a more regular pattern.
rpsland_apply_noise (Apply noise to the fractal function) bool true

# Descriptions of these functions are available in the README.
rpsland_embellishment (Modify the fractal function) enum sine none,sine,cotangent,logarithmic,epicycle,nova

[Map generation settings]

rpsland_water_level (Sea level height) int 10

rpsland_minimum_height (Lowest y value for building landscape) int -50

rpsland_maximum_height (Highest y value for building landscape) int 100

rpsland_terrain_intensity (Magnitude of terrain changes) int 5

