# Enables crouching 
airstrafing.enable_crouching (Enable crouching) bool true

# Lock camera to first person 
airstrafing.lock_camera (Lock camera to first person) bool true

# Allow airstrafing to modify the player's hud
# Required for other features like the speedometer, etc.
airstrafing.modify_hud (Modify hud) bool true

# Enable speedometer
airstrafing.enable_speedometer (Enable speedometer) bool true

# Determines the strength of your air acceleration
# 52.0 with max speed of 0.4 is recommended
airstrafing.air_accel (Air Acceleration) float 52.0 0.0 131072.0

# Determines the max speed you can move at in the air
# 0.4 with air accel of 52.0 is recommended
airstrafing.max_speed (Max Speed) float 0.4 0.0 131072.0

# How much speed your left and right arrow keys move you.
# 1.0 is recommended.
airstrafing.side_speed (Side Speed) float 1.0 0.0 131072.0

# How much speed your forward arrow keys move you.
# 1.0 is recommended.
airstrafing.forward_speed (Forward Speed) float 1.0 0.0 131072.0

# Enable crouch sliding 
# A feature present in later Quake titles.
airstrafing.enable_crouch_sliding (Enable Crouch Sliding) bool true

# The speed you need to be going at in order to crouch slide.
airstrafing.speed_needed_to_crouch_slide (Speed needed to crouch slide) float 10.0

# The speed that Luanti decreases your velocity on ground at when crouch sliding
# You may change this to a higher or lower value. If it's 0.0, then velocity will not decelerate at all.
airstrafing.crouch_slide_deceleration (Crouch slide deceleration) float 0.07

# The speed Luanti will decrease your velocity on ground whilst normally walking
# Recommended to leave this alone.
airstrafing.ground_deceleration (Ground deceleration) float 0.7

# The speed Luanti will decrease your velocity in air. 0 by default.
# Recommended to leave this alone. Changing this usually kills bhopping.
airstrafing.air_deceleration (Air deceleration) float 0.0
